Link: OBJ2OPENGL – A nice tool for converting .OBJ for OpenGL
Whenever you want to use 3D objects modeled with a software such as Blender, 3ds Max or Cinema 4D in your iPhone Application or any other OpenGL project, you somehow have to make the designed data accessible to you program. Heiko Behrens has created a really nice Perl script that reads a Wavefront OBJ file describing a 3D object and writes a C/C++ include file describing the object in a form suitable for use with OpenGL ES. It even includes texture mapping coordinates, nice!





