Whenever you want to use 3D objects modeled with a software such as Blender, 3ds Max or Cinema 4D in your iPhone Application or any other OpenGL project, you somehow have to make the designed data accessible to you program. Heiko Behrens has created a really nice Perl script that reads a Wavefront OBJ file describing a 3D object and writes a C/C++ include file describing the object in a form suitable for use with OpenGL ES. It even includes texture mapping coordinates, nice!
Chad Catacchio is clearly not an iOS developer. The following is from his post about why he thinks Apple didn’t put a better display in the iPad 2:
Apple’s decision to keep the screen size the same – to me – had very little or nothing at all to do with price, availability or any other hardware consideration – Apple kept that screen resolution for the simple (though I guess not obvious) reason that it in no way wanted to slow down the rapid pace of iPad app development, and wanted to further distance itself from any and all competition.
I think the pace of iPad development would accelerate if Apple has increased the iPad’s screen solution, not slowed. It’s such a simple alteration to support higher resolutions and it makes developers’ apps looks so much better.
He goes on to say:
Also, by increasing the resolution, Apple would have basically left all of those “classic” iPad owners in a bit of a lurch as new apps came out that were built with the new resolution in mind (yes, developers could also provide a 1024 x 768 version, but I suspect many wouldn’t).
Had Chad checked his theory with any iOS developer who is familiar with the iPhone 4’s Retina display, he would know supporting the higher resolution would probably just require @2x versions of any graphics. And of course all these apps would work on the original iPad in the same way iPhone apps that support the Retina display work perfectly on the iPhone 3GS and earlier.
I don’t know if the great Loren Brichter IS responsible for the new Quick Bar in the latest update (v3.3) to the Twitter iPhone app, but I find it hard to believe he would suggest such a rubbish idea. Regardless of whether it was him, I find it hard to understand that a company that has produced (or at least recognised) excellent UI features like “Pull-to-refresh” would think that adding an obtrusive banner that displays information that no one is interested in would be a good idea.
So until Twitter recognise their mistake and release an update that allows us to disable the “Dick Bar” (as described by John Gruber) there are a couple of ways to get rid of it:
If you’ve jailbroken your iPhone you can follow use the Twizzler app by chpwn, or if you haven’t but still have the previous version (v3.2.2) in iTunes you can follow these instructions by Dan Wineman:
Uninstall Twitter 3.3. Sync. Drag Twitter 3.2.2.ipa from trash onto iTunes icon. Click Replace. Re-check in Apps tab. Sync. You’re welcome.